Added Under STRATEGY | International | Closed Beta: TBA
# PC

GameTags: toheroes game studios, desert owl games, instance-based, sci-fi, turn-based strategy

Info: Space Wars: Interstellar Empires is a turn-based tactical strategy MMO where you will join one of four races, each with their own playstyle, and gain access to hundreds of visually-distinct ships. Once you’ve selected your race, you’ll choose a starting ship, spawn point, customize your Captain and command a crew. Conquer galactic territories through combat, complete missions, and use experience to upgrade your crew or acquire more powerful ships in an RPG format.

Key Features:
• SPACEWARS GAMEPLAY
Spacewars is a turn-based tactical online strategy MMO, where real-time travel meets turn-based combat. The universe is made up of four asymmetrical races, with very different play styles from each other. Players choose a starting race, and a starting ship, with a customized Captain as their avatar. Via experience gained in combat, capturing regions, or successfully accomplishing missions, they can improve their Officer skills via an RPG upgrade skill tree, or acquire more powerful ships.

• EMPIRES AT WAR
Each race controls its own large group of regions, and where races’ borders meet, these regions become the contested areas. Players can choose to either invade a neighboring region, or defend one that is being invaded, with as simple as 1v1 action, to as many as 20v20 player combat. If a region is successfully taken by an invading force, it becomes part of that Empire. The eventual goal is for one race to successfully dominate all other races, and win the server. Each race can have has many as 1000 players, all fighting for multiple regions, whether alone or in groups, as well as clans. Some regions have unique star systems — essentially strongholds, with multiple planets to capture, others defended by large bases.

• SKILL BASED COMBAT
The core gameplay is focused on the combat itself, where the use of tactical skill makes the difference between an average player and a successful one. Ships fight on a 2D hex grid, diverting power to four different strategic layers: Propulsion, Sensors, Force Fields, and Weapons. The turn-based element intitiates when enemies meet each other on the battlefield, with a round for distributing power and battlefield analysis, and a round for movement and firing for every turn. How a player manages his power distribution, logistics, initiative and combat movement can make the difference between a victory or failure. Using line of sight obstacles, such as moons and planets, or anomalies like ion storms, nebulae, and radiation zones also adds another tactical layer. Teamwork can enhance gameplay, as well as successful defense/capture of regions.

• UNIQUE RACES AND SHIPS
Beyond a dramatically different look for every race (you can immediately recognize a Sol ship, compared to a Genari, for example) every ship within that race has unique and original designs, allowing the player to identify and enjoy what each has to offer. Even within the same class of ship, the construction, weapons layout, and abilities are unique to each. Players will come to gravitate to certain play styles and races, and find favorites within each race. All four races will play radically different from each other.

• THE RPG ELEMENT
​When a player destroys or ‘routes’ and enemy ship from a region, they gain experience points. Once back at a base, they can choose to improve the skills of their key Officers, such as the Helmsman, Science Officer, Tactical Officer, Medical Officer, Chief Engineer to name a few. Each of these Officers have multiple sets of potential upgrades which can improve the performance of your ship. Or, the player can choose to save the experience points and apply it to acquiring new warships, usually going for the next level, a more powerful ship. The player’s Avatar, the Captain, also accumulates experience, and has its own unique set of skillsets that can improved & upgraded.

• FREE TO PLAY
The game will be free to play, where there is full access to the gameplay and universe. The method of monetization is mostly via unique variants of the ships currently available on the shipyard. Most ships will have type II, III, and IV variants, which are not just a pretty reskin of the ship, but also have a modified loadout on some of their systems — not necessarily making them more powerful, just modified to play somewhat differently from the original variant. So sure, as a paying player you will stand out, but will also have a greater selection of loadouts to play with, but none of which will make you outpower your opponents.